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Thanks for such an in-depth comment!  Now that I have a bit of time to look into it, I definitely need to prioritize the deployment issues :)

I also appreciate the advice on resource allocation.  This game turned out to be just a little more challenging than I wanted it to be.  You generated three resources passively (Health, Hydrogen, and Helium), and one or two different kinds of resources based on the object you were "siphoning" from.  Enemies caused damage to one or two resources just for existing, and also required even more resources to "attack" them.

Balancing in a small starting pool would have helped, for sure.  And just making the numbers a bit more lenient.  The UI itself could have been easier to just understand, as well, even while keeping the theme of it being a bit of a "rule discovery" game.

Thanks again!