My apologies for the issue. When the rating period ends, I will troubleshoot to see if I can fix the deployment issue. The JRE is already prepackaged with the game, but isn't being called correctly for some folks.
PlaneShaperGames
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Okay, I'm fairly certain that the JRE being packaged with the game is just not correctly being associated with the .exe and .jar files. I will have to investigate the various settings both in the game engine's sdk and in the Launch4j program to find a process that works for future deployments!
I appreciate you taking the time to respond :)
Thanks very much for the feedback, especially on the .jar tip!
There's definitely more I wanted to do with this little game on providing feedback and cues. My focus was on just getting something that functioned, with working buttons, and having a framework that I could extend. I don't know if I'll ever update this game, but I'm glad for the advice as I try to make others :)
Thanks for such an in-depth comment! Now that I have a bit of time to look into it, I definitely need to prioritize the deployment issues :)
I also appreciate the advice on resource allocation. This game turned out to be just a little more challenging than I wanted it to be. You generated three resources passively (Health, Hydrogen, and Helium), and one or two different kinds of resources based on the object you were "siphoning" from. Enemies caused damage to one or two resources just for existing, and also required even more resources to "attack" them.
Balancing in a small starting pool would have helped, for sure. And just making the numbers a bit more lenient. The UI itself could have been easier to just understand, as well, even while keeping the theme of it being a bit of a "rule discovery" game.
Thanks again!