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(+1)

Really smart implementation of the theme with a highly polished aesthetic and game feel! I had a few frustrations with the gameplay, though. I often found myself trying to click and drag the fruit from the planet lanes down into the cargo hold, rather than fruit from the supply. It might be best to separate the UI for these to two different sides of the screen, so that it is easier to at-a-glance click the correct thing. I also found it was much easier to click R and respawn after delivering fruit to a planet, rather than trying to aim myself back to the center, which I am not sure whether that is the intended design. Lastly, as others noted, it is much quicker to shrink the asteroids and just wait for the ship to point to the right planet, rather than trying to create a slingshot system. I think adding more immovable objects that would block you from getting to the planet could force more of the interesting slingshot gameplay.

But I only have all this feedback because this is a game design ripe with possibilities, so overall great work!

(+1)

Thank you so much for the really detailed feedback, we will implement your suggestions in the near future.