Mechanics were simple and made for some solid puzzles, not too difficult and the challenge ramped well. Sometimes the gems were too small and I didn't see them, and sometimes a switch would activate something off screen and I didn't realize it. But this was a GOOD puzzle game, like it actually had puzzles, mechanics and the animations and sound effects were adding a lot to the game, VERY well done :)
Viewing post in Dewin Mawr jam comments
Yeah the gems being too small is an issue that we need to address after the jam. They probably going to have an outline. Thanks a lot for the feedback. I know which switches you are talking about, I wasnt sure how to place the camera the best in these areas. I have to think about it how to signal it better, even when its offscreen. Also, thank you very much :D