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(+1)

Really good looking art and fun concept. I liked that saving yourself from being devoured added to intensivity and made dooming people more entising and kept judging quick, to make it easier for player to make mistakes or just doom some poor guy to save yourself. I also encountered bug on day two, but still amazing work with this!

Thank you so much for playing! I’m glad you enjoyed the hunger meter, I thought it’d be a good idea to add some intensity not seen in most papers please-inspired games :)