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I had a great time with this one, stellar art through and through, and simple but well done gameplay. Personally, I never found myself wanting to use the spy, and enough of the truces I got were pure upside that taking them or not was kind of a no brainer (turn even odds to win/lose/draw and turn them into even odds to win or draw? Don't mind if I do). Took me a hot second to figure out how to launch the battle after I made my choices: if you take it further it might be worth making that a separate button?

That's a good idea! Ill consider it for the future :) Im happy you dedicated time to think about the game mechanics like this