Thank you! Its awesome to see that you think the polish is great! That was definitely a big focus with this entry, I am happy you enjoy it too!
yonodusk
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Hey! I really like what you did here, it's a very very big challenge to do a card game roguelike, I had a lot of fun playing through it! The mechanics arent inmediately obvious of course but its a lot of fun once it gets going! I didnt understand very well why my cards were being discarded after a certain point, but this is a really cool concept for a mobile game!
The game looks very nice! I think it also controls well for the most part!... Well, I feel like the sensitivity is really high, at least for me, I wish I had an option to change it but I know you guys were limited on time. But this game feels nice to play and I think 3d platformers are really hard to tune right. So good job!
I feel like the trends show up too fast, I feel like if they had time to breathe and have a notification tab whenever the trends changed there would be much better balance, I like the use of stock photos but you should consider not getting images from google as you might not necessarily have permission to use those. Other than that I like the idea a lot!
I think its nice! I wish i could ave adjusted the sensitivity of the mouse, its also not very clear when you are making progress in a level. Very nice presentation though!
One thing for future jams: try to make it friendlier to execute the game if possible, not many will be willing to download an installer over a normal exe or playing in browser.
This game is great!! I love falling block puzzles, I think its great it penalizes you for destroying single blocks, I love it!
And idea I had for expanding the game was perhaps make them act like puyos once you destroy a block (from the game puyo puyo) to cause a chain reaction of falling blocks, connected blocks from the fall could vanish as well causing a combo and a higher scoring! A lot of potential for an idea like this
This was really relaxing! I took 11 minutes to complete it, it is very obviously a very pretty game, unfortunately not very innovative in terms of gameplay but it is a wonderful showcase of what amount of polish you can do in 3 days and how it helped me find enjoyment and relaxation through a simple game, the presentation is top notch!
I feel like there's potential here, perhaps giving more urgency to spin the rotating things would be good, i tried to work over these as fast as possible and it got hectic and fun that way, but it feels a lot like you can take your own time.
I like the fusing mechanic, maybe if you had the objective to combine different ones while having a "mission queue" like have one that demands red/orange/red in a particular order with a specific timing before it expires could be nice, like overcooked!
Thank you so much! this comment is really sweet
I didn't sleep much, and I focused to finish this project with every waking hour, having like 1 or 2 hour break each day total
its expected to have bugs on release, I feel I hacked up the AI and it wasn't too well thought of, I made it just emulate player inputs based on some calculations and did it in 5 hours, its prone to breaking very easily >_>
The bug you mentioned might not be a bug, I think i just didnt make it clear what's going on, you likely did not have enough APs to summon (you need to have the same or more AP than the same number of the first card of the queue)
I did not reuse any code, I just forced myself to keep working til release! I'm glad you enjoyed, the SFX isnt mine though, only thing I didn't really do, but I'm glad you think it fits
Thank you! I worked really hard and Im glad people are enjoying what they are playing!
To be fair about the design, it is inpired by another game called "Yugioh Duelist of the Roses" but it was still difficult translating the mechanics from yugioh cards to normal playing cards and adjusting the rules as such. It was still a challenge implementing it!
Here's my submission:
https://itch.io/jam/mini-jam-133-fusion/rate/2092338
Reply that you rated it and ill play your game, and give the best feedback I can give!
I love the collission system in this! I think it plays nice, I think the intro is too long specially when you cant skip it in any way it seems. I feel like the vegetables could have been a bit more intuitive on fusion (for example, have a redberry and a blueberry transform into a devil grape or something purple) Since most of the challenge was on that, the 2 plots at the bottom feel useless too because by the time you have 4 on the field, the first one you palce is already ready for pickup
I like this! it's like Overcooked on its own way, I like the aspect that even if you fuse a cow and a chicken the order still matters, and that you can buy resources you are missing, I think it adds to the strategy of the game.
Chickens having the benefit of being able to spawn another chicken is nice, but I wish the other animals had a special effect too, like fusions with cows increasing the patience of the customer or pigs giving more money on sales
Note: The game does not work on Opera GX, had to use Edge
This game is sick the concept of combining colors to change the properties of the ground is amazing! I absolutely love the puzzles the games can create with this and its a very good idea for a full game
My main problem is aiming the paint, I feel it could be easier to paint with the mouse your surrounding area, kind of like how you would place a wall in Terraria.
Something to look for is combining colors trumping other options, for example, early on: there was no reason for me not to combine yellow and blue on everything, and maybe thats intended, but it makes the answers to puzzles really simple. though maybe thats intended so its easier for the player to come up with their own solutions. Puzzles are hard to design so I can't really give much input on how you should do it. but this game surprised me
This is great! a very very interesting concept, an endless runner with resource managment. I think it's great! Though some feedback:
The jumping is a bit too strong. Id love more projectiles with less impact to have better control of the slime so it doesnt feel unfair, cuz I lose a lot of control otherwise.
I think rather than a wall approaching I'd much rather have a timer that runs out and replenishes the more you move forward, I feel like the wall gives me much less freedom to move with.
Great game!