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(+2)

Music was a BOP. Art was cute, and I had fun! Missing a couple UI elements like an indication that you're making lemonade or paying off debt or something. I wish there was some game element or challenge to do while they customers were walking around (maybe physically making the lemonade?). The randomness of how many customers you got didn't really lend itself to particularly engaging or strategic gameplay- you could just purchase max of everything at  the beginning, make all the lemonade, and wait out the week. But, I imagine with some more time this could be an interesting management game! Like if you could buy things to add to the stands, move somewhere else to attract different customers, etc.

(+1)

Thanks for the feedback. We definitely over scoped this game and it was a mad dash to the finish line to even get anything out the door. I think there is a lot of potential for a game like this, and just not a lot of time in a game jam to implement it all. Biggest mistake for us was just trying to do too much. I completely agree with everything you've said. We would have liked to implement marketing which would increase your customer spawn rate, automation to make lemonade for you if you buy a machine, upgrade areas etc.