Thanks for the feedback. We definitely over scoped this game and it was a mad dash to the finish line to even get anything out the door. I think there is a lot of potential for a game like this, and just not a lot of time in a game jam to implement it all. Biggest mistake for us was just trying to do too much. I completely agree with everything you've said. We would have liked to implement marketing which would increase your customer spawn rate, automation to make lemonade for you if you buy a machine, upgrade areas etc.