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(+2)

Gonna have to try a few more times to get the hang of it, but I really like the idea and aesthetics! The slightly crunchy post processing (?) is pretty. It's a little confusing what some of the icons are; actually more precisely maybe some more visual feedback on what's happening would help. But I also think that's part of the fun is the discovering. Great job!

(+1)

Dude thanks for the feedback! Been working on it since the jam and updated how responsive it is, what else specifically do you think needs more visual feedback? (I made the wheel more consistent with it's rotation, that was the biggest UI thing I didn't like in this version).

(1 edit)

Nice effort to continue working on it! The icon on the top left with sword and bow just sends my crew to death? Maybe it's not meant to be part of the "controller" UI and I just sent them off board, but it seemed like a button to me. The center button with the sail (?) I'm also not sure whether I can do anything with or I'm not noticing it. And the red flag on top I'm guessing is just visual flair? tl;dr: I guess just showing some (more? again I might be dumb and missing them haha) indication of what buttons/areas are actually control inputs/interactables. The cannons are great cause you immediately see them at work for example