Thanks for checking the game out! (awesome name btw!) By biggest do you mean the biggest size you can grow to? The only way to avoid the guard attacks at that size is to either have enough space to back up, or to shrink ;)
sijinglim
Creator of
Recent community posts
Nice effort to continue working on it! The icon on the top left with sword and bow just sends my crew to death? Maybe it's not meant to be part of the "controller" UI and I just sent them off board, but it seemed like a button to me. The center button with the sail (?) I'm also not sure whether I can do anything with or I'm not noticing it. And the red flag on top I'm guessing is just visual flair? tl;dr: I guess just showing some (more? again I might be dumb and missing them haha) indication of what buttons/areas are actually control inputs/interactables. The cannons are great cause you immediately see them at work for example
Love the art style! Game seems to have a lot of collision issues, I got stuck on random things and the capture AI/sequence doesn't seem to be working? Also, for note to others I couldn't get past the first obstacle after shrinking it. It's like the collision wall never despawned. But that only happened on Firefox, worked fine on Chrome.
Good job!
Gonna have to try a few more times to get the hang of it, but I really like the idea and aesthetics! The slightly crunchy post processing (?) is pretty. It's a little confusing what some of the icons are; actually more precisely maybe some more visual feedback on what's happening would help. But I also think that's part of the fun is the discovering. Great job!
Flaming turtles are OP! Actually all the flamethrowers were my goto solution haha. All of the sprites and animations were very cute. I really liked the scaling music track though the looping at least on my browser seems a bit clipped. Not sure whether I just ran into a bug, but it didn't seem like stuff was spawning in wave 5 with the dragons. Good work to the whole team!
The sense of scaling was awesome! I like the clean art style and models. Got lost for a while in the beginning but once I figured it out I found myself wishing I was faster, even with the sprint I wished I went even faster. I could see the animation for scaling getting tedious for longer puzzles. Music fit the style and the whole premise has a really cool vibe. Good stuff!
Absolutely immaculate aesthetics from the art to the music! So cohesive even with the gameplay. I got to the second level and accidentally locked myself by launching my partner Flutter and could not restart as the restart button was not working for me. Maybe in a game jam context it'd be nice to have all levels accessible.
Great stuff really! Will come back to try again.
The tight platforming was very fun! I enjoyed the scaling on the go as a mechanic. Artstyle and post processing were nice. Only thing I didn't quite like was the typing sound effect, but at least that's skippable. Not sure if I did Sector 3-2 correctly; I was able to just stay small the entire time. Great job!
Really fun once I understood what was going on! Finished on a nice idea. I was stuck on the first averaging level for a while. It took me time to realize how to get green/success. Also this game might be making me realize I might be slightly colorblind between the green and yellow. The blue background might make that harder haha. Great job!