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(+1)

Smart mechanic and gameplay loop!
Art style is nice and charming!

It starts to be very intensive when all is left is just a melee block and there are couple big enemies running around!

It seems that money is a pretty random thing to appear. I feels a little bit unfair. In one run I had an apportunity to buy one shield block at 4th level. It might be better to have some minimal amount of money per level + extra for killing enemies so that player can play with upgrades earlier.

Overall is very cool concept and strong submission! Will recommend to play!

(+1)

Thank you so much!

I tried to come up something more sophisticated.  There were bits of code everywhere, tracking things like number of turns since last gold dropped, gold per level, etc.  But, it became a mess, and as I was running out of time, I just ripped it all out and replaced it with rng.  I think when you're stressed for time, even seemingly simple things become complicated.

(+1)

It was a cool idea and nice experience anyway, so don't worry!
Balance is hard to achieve without playtesting and such small amount of time.