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Really awesome visuals here - there’s so much charm to this hand-drawn cartoony kind of aesthetic that I love. I wasn’t entirely sure how everything worked though. The tutorial didn’t load, and objects seemed not always to go into my inventory. So I wasn’t confident on how I was doing damage and why.

Still, an inventory-management based RPG sounds like a lot of fun, and it’s tied up in a really pretty package. Nice work!

So glad that you understand our take on the visuals, this kind of aesthetic is rare nowadays. So we want to do it a bit more. The mechanics are pretty simple yet it's our fault there are no visuals to guide the player. The player puts an item in the inventory box, and by clicking Bagtle! the battle system will read the skill which the item is holding and perform it to the enemy. Each items are performed in the order they put it in.

It happens. Thanks for explaining it a little!