Amazing game! even just made in 48 hours
Spacesoda Games
Creator of
Recent community posts
Thank you for your kind feedback! We sure will put more into the programming side. To give a little bit of context, the three of us are art graduates and we're learning how to code. We can do simple things, but the thing is... we need to learn a lot to do one thing that we consider simple and that takes of lot of time which hurts our time management. We learned, but maybe we do need a programmer to help us.
We are sorry to hear that. We will put in the description on how to play since the one in the game didn't load. You drag items to the inventory and when you click the battle! button the battle system will commence. Each item gives one move turn and until all the items in the inventory have been read the battle system will continue to perform the move.
So glad that you understand our take on the visuals, this kind of aesthetic is rare nowadays. So we want to do it a bit more. The mechanics are pretty simple yet it's our fault there are no visuals to guide the player. The player puts an item in the inventory box, and by clicking Bagtle! the battle system will read the skill which the item is holding and perform it to the enemy. Each items are performed in the order they put it in.
Thank youuu!!!! It's our first time using scriptable objects, so the data are a bit messed up. yet, all is well and we kinda did make the item able to snap on the inventory and can be read by the battle system. Sure, based on the feedback so far, we're pretty sure that adding the damage calculation and skill order use would be nice.
ps. cepet amat mog dapetnya, padahal kayaknya belom share linknya ke kamu deh hahahaha