Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really liked the idea of the “health bar” being something that affects gameplay! There was a bit of a balance mechanic there, since when your “health” is lower, you have more time to react before enemies can hit the canvas again.

The store confused me at first because the shooting sound effect happened every time I clicked, so I thought I was buying things when I clicked on the icon, but eventually realized I needed to click on the price (or the +) to actually purchase. This also meant that I would auto-fire as I clicked “done” in the shop, so couldn’t always react to the first enemy if my shot was on cooldown.

I wish there was more incentive to move around, since speed was an upgradeable trait. I found that staying in the middle was optimal because it meant I could see enemies approaching from any side. Perhaps projectiles from the enemies could incentivize moving (although it would be super hard!)

A couple of bugs I noticed in the shop if you get a chance to revisit post-jam: It lets you buy canvas health upgrades even if you are at 100%, and you can upgrade the shoot cooldown to be negative.

All that said, I played until Wave 15 or so, and practically maxed out everything (except speed, haha), so clearly I was having fun!

Thanks a lot for your comment!!! I totally forgot to block the attacks when you were shopping, I tend to playtest without audio so I didn't realize, but that won't be the case anymore. Also originally one of the enemies was going to shoot the player, but we figured that as the canvas became smaller it would be harder to dodge the bullets, so it was going to be a nightmare to balance!! After that we thought that we could add some power-ups (like the triple shot), that could incentivize the player to move, but we were running out of time and I decided that rather than adding anything new I would like the game as bug-free as possible. Glad you had some fun with it though!!