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(+1)

Absolutely loved the aesthetic and the capitalism references throughout the UI!

I found the game a bit too easy. However, then I unbalanced the building on purpose to see what would happen, and spent the next minute or so trying and failing to dampen the oscillations until my building fell off the edge (perhaps that situation is also a capitalism metaphor).

By the way, the game doesn’t scale correctly on ultrawide. Some of the buttons and status UI elements are off-screen on a 21x9 monitor, but it looks great on 16x9 which is presumably the vast majority of folks’ setups.

Thank you for your kind words :)

The difficulty scaling is something that we’re lacking in, a few people pointed that out too.

Also appreciate the feedback regarding the graphics scaling, all of us were using 16x9 monitors and didn’t consider ultrawide. It’s something to note in the future for sure!