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Very interesting with the time scaling. I enjoyed making it 1000x and just seeing what happens

Only was able to do it with about a deltaV of 1400. Quite a funny name for fuel

My main complaint would be how small the rings are around the asteroids. Made it quite difficult with the low margin of error we're working with

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Amazing! Glad you tried your hand at optimizing it.

What's missing is being able to see the movement of the ship relative to a specific planet/moon. That would make it much easier to work with the orbits to touch the moons.

DeltaV is not the name of the fuel, it's a real metric that is used to measure by how much the ship can still change its speed. Delta means difference, and V means speed.

In a ship, Delta-V is to fuel what the distance autonomy is to fuel in a car. But because nothing is there to stop the ship, the distance is infinite. What matters is being able to control where the ship goes, hence the Delta-V metric.

My game is not really accessible to people that haven't played Kerbal Space Program sadly. I need to build a tutorial!