I really liked the use of scaling items for adjusting the music volume and changing the time. I don't think I've ever seen gameplay mechanics used to adjust settings like that before. I think the value of items needs to increase a bit more from scaling them up cause right now it feels like you can make more by not scaling and just going fast, but this was very creative and fun to mess around with.
Viewing post in The Gift of Scaling jam comments
Thank you! I love when everything feels integrated into the game, so it was a fun challenge to avoid menus and use scaling wherever possible.
That’s great advice. The game could definitely benefit from more balancing, and quickly tossing items into the basket goes against the intended mood. I agree that making scaling more rewarding in terms of money could help to discourage that. Thanks for the feedback!