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Schmungus Games

22
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A member registered Feb 04, 2024 · View creator page →

Creator of

Recent community posts

Thanks so much!  Yeah we weren't able to get the 3D animations polished up quite well enough unfortunately - we're gonna post a more polished version after the jam.

Thanks for the feedback!  We definitely weren't able to get the 3D animations and combat as polished as we would've liked, and unfortunately I think the clarity of what's happening didn't quite pan out.

The 3D elements are something new we wanted to try to learn for this jam so there's lots of growing room for us there.  We're working on some refinements and better 3D Visuals to polish it up and will upload following the jam!

Thanks for playing!  Yeah the 3D animations definitely need some updating to make it clearer, we're planning to make a more polished version after the jam ends!

I really liked the use of scaling items for adjusting the music volume and changing the time. I don't think I've ever seen gameplay mechanics used to adjust settings like that before. I think the value of items needs to increase a bit more from scaling them up cause right now it feels like you can make more by not scaling and just going fast, but this was very creative and fun to mess around with.

Massive style points for the vibes. Really good idea with the different platforms that can grow or shrink you. Fantastic job, especially for having such short time!

I had a lot of fun with this, but I think the energy production is just a little bit slow. It felt really hard to produce enough to really build up defenses.  My only regret is that I was not able to defeat the Chonkus.

I might just be bad at bullet hells but this was extremely hard. I really like the concept though.  Loved the vibe as well with the music.

Not sure if it was intentional but I had a lot of fun with the jump getting higher and higher every time you jump right as you hit the ground. I had some issues with falling through the ground if I was going to fast though. Had a lot of fun!

Super simple but for some reason I just kept playing. Not sure how the choose a tile thing worked, but I think I accidentally made it so only green tiles were in my deck.

Wow, really loved your use of the theme! love that the theme was baked into your mechanics. What a cool concept, would love to see it explored more! 

Thanks so much, we took a pretty creative interpretation of the prompt so I'm glad to hear it works!

Thanks so much! Sorry to hear about the issues. voice acting was definitely a highlight for us too!

We'd definitely benefit from adding a tutorial. Thank you for commenting and playing!

Thank you for playing!  Absolutely agree - the isometric 2.5D is a new space we wanted to try and we have lots to learn about 3D modeling and animation.  Was a great learning experience though!

Sorry to hear that - unfortunately there were some issues with the WebGL build, some of our VFX are missing as well.  Thanks for checking it out though!  We'll add a downloadable build in the future!

Not the game we deserved, but the game we needed.


Genuinely feels great to play, awesome work!

This game asks the real questions

What a cool art style!

That chicken model though.  Chef's kiss!

Love the art style!

This is really cool!  Very creative, and excellent voice acting!