Thanks so much! Yeah we weren't able to get the 3D animations polished up quite well enough unfortunately - we're gonna post a more polished version after the jam.
Schmungus Games
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Thanks for the feedback! We definitely weren't able to get the 3D animations and combat as polished as we would've liked, and unfortunately I think the clarity of what's happening didn't quite pan out.
The 3D elements are something new we wanted to try to learn for this jam so there's lots of growing room for us there. We're working on some refinements and better 3D Visuals to polish it up and will upload following the jam!
I really liked the use of scaling items for adjusting the music volume and changing the time. I don't think I've ever seen gameplay mechanics used to adjust settings like that before. I think the value of items needs to increase a bit more from scaling them up cause right now it feels like you can make more by not scaling and just going fast, but this was very creative and fun to mess around with.