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A jam submission

The Gift of ScalingView game page

Use your scaling magic to fill your fellow villagers' baskets and help them!
Submitted by MattLovelace (@msilvestro) — 2 hours, 19 minutes before the deadline
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The Gift of Scaling's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#10473.5263.526
Overall#10983.6323.632
Style#11723.7893.789
Creativity#15303.5793.579

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to scale up and down magical items to fill the baskets, and every other interaction is made by scaling.

Development Time

96 hours

(Optional) Please credit all assets you've used
Art:
https://opengameart.org/content/wood-clean-seamless-handcrafted-texture

Music:
https://incompetech.com/music/royalty-free/music.html -> Sincerely Kevin MacLeod

SFXs:
https://opengameart.org/content/interface-sounds-starter-pack
https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256
https://www.kenney.nl/assets/interface-sounds

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Comments

Submitted(+1)

I really liked the use of scaling items for adjusting the music volume and changing the time. I don't think I've ever seen gameplay mechanics used to adjust settings like that before. I think the value of items needs to increase a bit more from scaling them up cause right now it feels like you can make more by not scaling and just going fast, but this was very creative and fun to mess around with.

Developer

Thank you! I love when everything feels integrated into the game, so it was a fun challenge to avoid menus and use scaling wherever possible.

That’s great advice. The game could definitely benefit from more balancing, and quickly tossing items into the basket goes against the intended mood. I agree that making scaling more rewarding in terms of money could help to discourage that. Thanks for the feedback!

Submitted(+1)

Quite fun and cute! I like the puzzle of figuring out how to fit the objects in properly. The pause and volume control mechanics were genius! I was quite excited learning how the pause works.

Developer

Many thanks! I’m glad you appreciated the pause mechanic. It was an idea that came to me rather late, but it felt natural.

Submitted(+1)

It's quite satisfying to fill the basket with items. It was fun!

Submitted(+1)

Very clever interactions with the objects! This was a nice chill game, and I enjoyed the dynamic of having to manage both space and money.

Submitted (1 edit) (+1)

Really ingenious!

I loved how you used the basic controls for everything, like changing the game's audio, it's very clever and feels polished.

It really is satisfying to arrange the items the best ways I can, making the most of every space.

Congrats, it was a relaxing and polished experience to me!

Developer (2 edits)

Thank you for your kind words!

I had a lot of fun trying to use the scaling controls for as many things as possible, so I’m glad it was appreciated.

(+1)

Very cool! Took me a little while to work out the point of the game as the controls weren't immediately clear as I use a trackpad. Once I worked it I really enjoyed it. Liked that the settings were also scalable! and that there was a slight story around it, with the tasks at the end of each day. Very polished and relaxed game.

Developer (1 edit)

Thank you!

I had fun trying to make everything scalable and avoiding traditional menus, I’m glad you appreciated it.

And I completely overlooked trackpads - I’m glad you managed to make it work out anyway.