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(+1)

I like that you manipulate and take advantage of the shadows indirectly. You're not just resizing objects in the level, but you have to manipulate the light source and work out the shadow casting three-dimensionally. I just wish it was a little bit clearer which parts of shadow I could stand on. It'd also be interesting to see multiple light sources in a single screen!

(+1)

Thanks for your advice! We have tried to make it clear which part of shadow players can stand on, but we can't think of a nice solution, and the only thing we could do is to make platforms that might confuse players to not casting any shadow.

For the second piece of advice, well, since many levels already have multiple light sources, I guess you're hoping to see multiple movable light sources —— this is possible, but we failed to design levels that are interesting and contain multiple light sources. Perhaps we'll figure out how to do that in the future.