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Terry_=w=

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A member registered Feb 24, 2024 · View creator page →

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Really creative mechanics and comfortable graphics. The idea of jumping into the water(?) and going back to the birth point without resetting the game is amazing. Somehow stuck at the level where the inverse button appears for the first time until I saw your hint to a previous comment.

Besides, I think it would be better if pressing WASD directly moves the character instead of turning the character to that direction first and only moves when you hit the same key again (unless you're planning to make puzzles related to the direction of the character).

A small bug: it seems that after hitting the spacebar to start the game, you can't move or eject unless you press P and restart the first level.

Thanks! Happy to hear that : D

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Seems that for the second and third digit, you can only click on ones in the adjacent row or column with the former digit. 

Cool game! Wonder if it would be possible to use float instead of integer, which supports much larger numbers, so that there can be more levels.

Can't believe this is a game jam project. The VFX and SFX are all fantastic, the mechanics is interesting, and the level design is intricated. The only thing is that I lost my way very often, even with the arrows on the ground and walls. Nevertheless, this is the best game so far I've seen in this jam.

Awesome Idea. It is very innovative to make a online canvas in a game jam.

Thanks for your advice! We have tried to make it clear which part of shadow players can stand on, but we can't think of a nice solution, and the only thing we could do is to make platforms that might confuse players to not casting any shadow.

For the second piece of advice, well, since many levels already have multiple light sources, I guess you're hoping to see multiple movable light sources —— this is possible, but we failed to design levels that are interesting and contain multiple light sources. Perhaps we'll figure out how to do that in the future.

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By the way, pressing R allows you to restart a level, and you can click on the blue glowing spheres to move the light source. You can scroll your mouse wheel to make the light source closer/farther. You can Left/Right click on the outlined objects to make them larger/smaller. The controls are shown on the game page, but it seems that Itch is not showing the game page here.

Super cool! Looks like it combines Superliminal with some other puzzle games, and what surprised me most is that you made so many levels and had a fantastic tutorial for beginners!

Nice game, and it's very cute! The only problem is that it seems to be a bit hard for starters, and is quite boring at the beginning. Perhaps making a level 1 Town Hall having more Gathering units could improve this?

Sorry to hear that, and we're so glad that you like our core mechanics.

Could you please share a screenshot for the level you failed? Perhaps we'll be able to fix that.

Thanks! Glad you like it ^^

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Thanks for your comment, and we're sorry to hear that the resolution is not working properly.

Could you please try the following steps?

1. Set your display resolution to 1920x1080.

2. Open the game and then close it.

3. Set your display resolution back to your original setting.

4. Open the game again.


By the way, the designed resolution for this game is 2560* 1440, and it should work fine on normal 2K or 1080p monitors (since it works on my laptop, with a 2560*1600 monitor, and I've tried setting my screen resolution to 1920*1080, where the game works fine as well). I guess I might have misconfigured something so that the window failed to fit with your screen, but I can't change the uploaded project at this time since Itch is limiting it.

Again, we're very sorry to hear the problem, but unfortunately, the help we are able to provide is limited.

Nice idea, this game is quite interesting