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Fantastically presented game. The move set of the character seems interesting and the controls are very responsive. The platforming challenges reminded me of VVVVVV and Super Meat Boy, although I found respawning at the fountains, and having to track back to my original point to retry when I died, a little tiresome. The level design was on the whole good, although there was one switch which I pulled (at the bottom of a pit with enemies on each side) which I was unsure what it did. Some indication to the player about what it was doing would be useful. I wasn't able to finish the game, but with a better checkpointing system it would be a good, challenging platformer.

Thanks for playing!!The checkpoints are there to make sense for the life bar mechanic, which was thought of for a more metroidvania kind of thing. I overscoped (obviously) and the game is tiny and maybe it makes no sense. Still, part of the levels are there to make the character stronger by collecting the life pieces scattered around, so not having checkpoints as they are now sill defeat the purpose. The switch that you pressed opens the big gate that is at the ceiling of the main hall, which is the big room with the first fountain. Once open you can escape the prison by climbing the pit and end the game. Thank you for your feedback! It's very much appreciated and helps me a lot!

Ah, thanks. To clarify, I think respawning the player at the start of whatever "challenge room" they died in, rather than the fountains would make the game more enjoyable, while still giving the player a challenge. But regardless, great game!