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Thanks for the feedback! I wanted to make purely isometric shooting and movement, which was an experiment and I completely agree that stopping the tank is not the best solution, continuing to move in one direction sounds much better

the isometric movement isn't the problem, the tank's movement is just skewed from the artwork , it seems to move along a slightly different axis, i think isometric movement works fine here

I agree) I made the movement before the level art was ready and these two things were slightly out of sync