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(+1)

This is a really, really fun concept that looks like it has a ton of potential! I wish you had more time to flesh it out - here's some ideas that I think could make the game nicer and more manageable if you revisit it later:

  • Really embrace the frantic feeling by speeding up the music more and more when you have a lot of doors to place or unfilled requirements, this is also a good audio cue for players
  • Have the residents of the rooms play sounds when you pass by them if they have more requirements
  • Make the map larger and have the invalid rooms flash a color, maybe flashing faster/brighter depending on their importance - this would also be nice to see on the doors themselves
  • Allow the player to swap the room in their hands with the room they're standing in front of
  • Let the player see the requirements for a room before placing it down
  • Visually offset the front and back doors a bit up/down for extra clarity on which is back or forward
  • Instead of X: Y: to show the grid position, maybe Row: X Col: Y split on two separate lines would be easier to read
  • For it to reaally scale, I think you'd eventually need to unlock some new special room types like an elevator warp that can take you between two or more rooms instantly

Really great game overall though!

(3 edits) (+1)

These are some really good suggestions! I dont think I could have added all these during the jam unless I pulled alot of all nighters but for a post jam update these are phenomenal!

  • The maps size and colors not flashing are sadly a limitation the game had to work due to how I coded it, it used to be a debugging feature turned into a map, so its very archaic. I didn't have enough time to completely rewamp the map due to the jams time constraints
  • I got alot of door adjustments, but I am personally really happy with how they are, and I figured making the back door transparent as well as giving all doors a direction would help alot with it. I am not so sure about swapping doors, but I will give a shot at attempting showing doors you are holdings requirements!
  • I really like the elevator idea! I may take that directly even though it would probably take an overhaul to the map to work properly, which is a bit difficult since the code is, honestly, extremely spagetti

 Thank you for your feedback, its nice seeing someone so passionate about giving feedback like this!

Oh and I forgot to state this (I was writing this while I was outside) the music already speeds up, but it may be buggy on the web build? I thought I fixed it but its very slight right now, maybe you didnt notice it