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Spico

196
Posts
6
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9
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2
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A member registered Mar 16, 2017 · View creator page →

Creator of

Recent community posts

This is probably THE most creative puzzle game I have seen this jam

Have nothing else to say really, great work!

Thank you for your suggestions! The rooms names are already written over doors, and I figured that would be enough for indicating what room you are about to go into, but I will try color coding the names, that may work out greatly! 

More quality of life is planned post jam, thank you for playing!

The tasks will get difficult to get right all at once, focus on what you can handle! I am glad you enjoyed it for that long, thank you!

I really like this! It sounds great, it feels great, and the idea is very cool! 

Being the boss suddenly after i put a death cage around it on level 2 threw me for a loop lmao

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Ive spent a lot of time for the sfx, thank you!

The wind mechanic indeed makes the game stand out! Plenty of reasons to be one of either size besides the medium size but even that has some applications, specifically on the second windy level. I wish the petals travelled in the direction of the wind though for more visual clarity, would make it alot easier to navigate.

It could be a tad bit more polished, but the core gameplay greatly makes up for it! Very good!

Yeah, I think if I had named X and Y to Row and Column it would be alot more clear. Definitely doing that post jam, thank you for playing!

Thank you!

Im glad you like it!

I really like the style of the whole thing, EXTREMELY polished! The game itself is fun but gets stale after a bit of playtime, I wish there was at least one more mechanics related to the ball or the paddle to keep things fresh

Unrelated: The games page looks amazing, I am taking notes as we speak

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The art is 10/10, and the enemy designs are very interesting, those umbrella cats specifically

With a bit of polish and more than one sound effect (maybe a little quiet too), perhaps a couple more unique projectiles for good measure, I can see this game being great!

Thank you! It is a bit tasking on the brain yes, but after you realise you are not moving the doors to rooms, but the rooms themselves, it starts to click. So as I have heard though, I hope you enjoyed it regardless!

Thank you! The time is tuned for that period where you grasp the mechanics rather well and can go a couple of cycles, its supposed to get overwhelming after a while, focus on what you can do! People usually get the hang of the game in a couple attempts, why not try a few more runs?

Jeffrey is usually less gloomy, hes a bit upset right now though because he is on a rather tight schedule. Thank you!

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The games mechanics took me a tiny bit to understand, but once I did the game was a lot of fun! The filter is very cool but it makes it a tad bit hard on the eyes, but it looks cool so Ill gladly sacrifice my eyes for it. For me, the second stage was by far the easiest and I spent the longest at the 3rd one

It clicks once you learn how to trick the AI

Thank you for playing!

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The game looks great! Although I feel like I can go on for a while without doing anything due it feeling like size changes not affecting where the building tilts (I left the game running for a while, even though the new floors got out of the visible area the building did not budge at all), its very charming


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I was going to rate this, but it was really laggy and that made it unplayable sadly (looking at the shore makes it run alot better but theres barely anything there to collect), and it wouldnt be fair to vote without experiencing the game properly. Tried a couple more browsers I have, and none really fixed it 

The screenshots look pretty good though and the game seems very relaxing, the ones who can play have found themselves a treat! I would appericiate a downloadable build when the jam ends though, that will probably run better

Thank you!

Safe ledge you can land on? WRONG. LANDMINE. explosion. groaning.

This game has a rather large map despite being made in 4 days (i totally did not die half way through)! I have some minor nitpicks like maybe increase the size of the UI a tiny bit more, but those dont take away from the gameplay that much, if at all. You can also get in cracks inside rocks which i found really charming? Pretty good!

Im glad you enjoyed it!

I figured people would try the games mechanics since its the first things people usually try, but adding at least an indicator to the door rack showing its interactable or a bunch more tiny things like that without too much hand holding could benefit the game. Thank you!

I really like this! The games controls are a tad bit difficult, but estimating where you are going to end up while trying to not collide with yourself is really fun! I wish you could change the camera angles up and down as well to make it more easier to see, or maybe the axis of movement appearing at the side you are on, but those are relatively minor nitpicks

This is executed brilliantly, cleverly done!

Yes, the game is a little complicated to figure out, since you gotta learn how you are moving rooms, not doors, but Im sure you can figure it out in a couple of runs!

Thank you for playing!

The style is pretty sweet, it stands out greatly! A little short, but makes me excited on whats to come next!

The game did not grab my mouses focus though, which made me only able to look around a 45 degree cone, unable to look back at all. Made it a little difficult to play (looking at you cube on the shelf)

I feel like the grabbers could have a bit more range and the camera should be zoomed out a tiny bit more, but the style is pretty nice, and the idea is charming! Suprisingly little games with this general idea that I have seen, great work!

Its not the most readable, but its pretty damn unique! I love the physics based cars and how they fall and can potentially make other cars fall too. Some cars got stuck seemingly at random places though and the burning police cars sometimes did not fall, but besides that its pretty unique! Very pretty game

This games a bit more creative with its signature size mechanic, allowing you to fulfill your dreams of becoming W I D E. Also the guy has such a strong STRIDE, pretty good!

A game to be proud of for a first jam game! Had a little bug that made the retry button disappear after I gained a life after dying, but its pretty polished! How long the time slows after the punches could be decreased a tiny bit though

Such a nice and tiny game, I really like the guys that run off from off screen, and how the screen shakes when you are big and make a big jump. Despite having no UI (not sure if the game even needs one) its pretty damn polished! Great work!

Cool take and interesting puzzle design! The reflecting amplifying the effect is rather unique compared to how most people have made games like this, and the puzzle design is more clever than a couple I have seen

I couldnt get why the ray has a cooldown before you can fire it again though, and it definitely could be more polished with unique textures, more sounds and more feedback to the player, but besides that its pretty alright for what it is!

I figured letting the player loose would make them learn for themselves, since pressing A on the door rack, placing it down and picking it back up are all things people usually try first, but I maybe I could have indicated door rack was interactable at least

Thank you!

Im glad you enjoyed it!

Thank you!

It is indeed very tasking on the brain, but most get the hang of it after a couple runs, why not try one more? 

Thank you for playing!

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If it is related to the navigation, yes, you can detach yourself from the rest of the hotel and get stuck with only 2 rooms, but its not difficult bridging back to the big mass by entering the direction of your choice, grabbing the room you just got out of and carrying it to the side you want to go to, rinse and repeat. You can always reference the map for help!

If its related to the ratings being stuck in a loop and keep increasing/decreasing forever though, I have no clue, i dont think that can even happen since i loop over an array with a limited number of entries while checking it 

Do you remember how you produced it and maybe try produce it again? It may be you not grasping the mechanics that well if its the former!

Thanks so much! Im glad you enjoyed it!

Thank you! As I have said in another comment, the game idea and the music were suddenly dawned to me after thinking for a couple of minutes, shocking how well they match together

Thanks for playing!

This game is GREAT, the powerups are unique and different, the voice acting is funny, and the style is pretty on point, whats not to like?