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(+2)

Okay, I just completed it. 

And I have to say, it's actually really fun. I absolutely love turned-base games, and this one would surely scratches that itch. Finding the perfect loadout for the next boss and trying to fit all the necessary items into your "backpack" is a really cool idea.

I can definitely see the potential here.

Obviously, there's not that much content right now, and the art side is still lacking, but this is a jam game after all. 

A few suggestions:

- An indicator that shows when the boss does his "special attack." In my first round against the second boss, he did it on the second turn, and in the second round, he did it on the third. This makes it hard to plan around the attack and to time your shield correctly to be able to survive the attack. It also removes some of the strategizing.

- Maybe make it so the player is able to rotate the items to put them in the backpack.

That being said, I think this is a really good start to a potentially awesome game. Good job, guys!

(+1)

Great feedback, thanks Jumi.

We discussed letting the player rotate the items but decided we didn't have time to playtest/balance. There would be many more combinations and layouts to beat each boss.

As for the special attack, this is supposed to be on the second turn every time. We made 2 mistakes - firstly we weren't specific enough with the boss description. And secondly I think the turn counter is broken. Thanks for pointing this out.

We are working on v2 as we speak and if you would like to help us test this we are looking for playtesters for our next release. We have an email list that you can join at https://shadowboltstudios.com/

(+1)

Sure! Just signed up!