Okay, I just completed it.
And I have to say, it's actually really fun. I absolutely love turned-base games, and this one would surely scratches that itch. Finding the perfect loadout for the next boss and trying to fit all the necessary items into your "backpack" is a really cool idea.
I can definitely see the potential here.
Obviously, there's not that much content right now, and the art side is still lacking, but this is a jam game after all.
A few suggestions:
- An indicator that shows when the boss does his "special attack." In my first round against the second boss, he did it on the second turn, and in the second round, he did it on the third. This makes it hard to plan around the attack and to time your shield correctly to be able to survive the attack. It also removes some of the strategizing.
- Maybe make it so the player is able to rotate the items to put them in the backpack.
That being said, I think this is a really good start to a potentially awesome game. Good job, guys!