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(+1)

Great feedback, thanks Jumi.

We discussed letting the player rotate the items but decided we didn't have time to playtest/balance. There would be many more combinations and layouts to beat each boss.

As for the special attack, this is supposed to be on the second turn every time. We made 2 mistakes - firstly we weren't specific enough with the boss description. And secondly I think the turn counter is broken. Thanks for pointing this out.

We are working on v2 as we speak and if you would like to help us test this we are looking for playtesters for our next release. We have an email list that you can join at https://shadowboltstudios.com/

(+1)

Sure! Just signed up!