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(+1)

A refreshing visual style after playing so many pixel art platformers (not that I don't like them, just this is arguably harder in a game jam!)

A cool idea, and a well designed tutorial. I agree with others that I didn't realise the third level couldn't be beaten until after when I saw the comments. If you continued a little development, I think some SFX for successfully slashing things would go a long way too.

Thank you! I'll consider this feedback next game I make.