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Scaling Spiders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3622 | 2.941 | 2.941 |
Overall | #4511 | 2.569 | 2.569 |
Style | #4571 | 2.529 | 2.529 |
Enjoyment | #4987 | 2.235 | 2.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scaling spiders - the spiders get bigger
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Scaling enemies like this, essentially having them act a level timer without the immersion breaking UI clock, is a really cool idea.
Great work getting a 3D game working on browsers.
I noticed that the last level can lag pretty bad once there's around 50 spiders. This isn't a lot of enemies, so I have to imagine it's the path finding algorithm slowing the game down (which I'm assuming is reasonably complex and being fired every frame). If I'm right, then you could fix this by reducing how often the algorithm is called from every frame to every second or three.
Thanks for playing!
I get the lag too, also after about 50 spiders. I only noticed it after the deadline. The spiders just travel in random straight lines regardless of obstacles, so there is no pathfinding to speak of. Unfortunately it is Godot collision handling which is the issue - 100 big spiders is a lot worse for lag than 100 small ones. To fix this I would need to look at a different physics engine, I think.
Thanks for the feedback and I'm glad you liked other aspects of the game. I note you didn't mention the awful tank controls! (I honestly would improve the controls if I continued to work on the game or did another like it)
I like the concept and the ramp up of the missions!
Maybe it is because I played on the keyboard but pressing sideways turned the character around real quick, which made aiming a bit harder.
Overall, I think a little more polish on the player feedback (hitting and getting hit) would help sell the impact more!
Thank you! This is valuable feedback. As several people have hinted at, the controls are really bad. Ideally you shouldn't have to steer the character like a tank. I think aiming with the mouse would have been better.
I agree about getting feedback from combat too. I was a bit rushed for time because I spent the entire third day doing a run animation in Blender. Next time I make a game I'll take combat feedback into account (and I won't have to re-learn the whole 3D animation process!)
A refreshing visual style after playing so many pixel art platformers (not that I don't like them, just this is arguably harder in a game jam!)
A cool idea, and a well designed tutorial. I agree with others that I didn't realise the third level couldn't be beaten until after when I saw the comments. If you continued a little development, I think some SFX for successfully slashing things would go a long way too.
Thank you! I'll consider this feedback next game I make.
> Mission: Survive
> I did not survive ;_;
Haha thanks for playing!
Concept is good! I've always enjoyed these type of survival games. For the the difficulty curve between level 2 and 3 was a bit much - I managed to cut down 6 sags before dying in my final attempt. Without being able to heal back, I think it was meant to be a level where it's impossible to finish? If so maybe a timer/scoring system would push the player to try harder or strategize more! Keep working and learning, you're doing great.
Hi, yes the third level is meant to be impossible to beat. I think I should have conveyed this more clearly perhaps with a bit of story or mission briefing, or as you say a status display of time or score. Thanks for playing!
Funny & creative spin on the theme, BIG spiders are obviously a lot worse than little spiders!
Good job! ⭐⭐⭐⭐⭐ ( seeing 3d character animation in a gamejam makes me happy!)
Thanks for playing!
The cam control have to be upgrade i think
Thanks for playing! Yes I agree
The cam control have to be upgrade i think
The controls were definitely the real challenge of this game.
Thank you for playing! Haha yes, I got too familiar with the controls while making this, and forgot how bad they were.
Good concepts, but controls and bad feed back when fighting make it kind of difficult to play.
Thanks for playing anyway! I'll take this feedback into account next game I make.
I like the concept of killing the spiders as they get bigger. The tank controls were a bit tough for me to get the hang of though :3
Thank you for playing! You're not wrong, I will improve on this next game I make
Fun concept but very awkward controls and not a good sense of feedback in the fighting.
Thanks for playing and for the review! I agree the controls could be better.