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(1 edit)

Thanks :)

It's 64x64 but scaled to 640x640 (Unless i messed something up with the exported versions!), at least that's how I set it up in the godot project settings, not sure if that is true pixel perfect scaling but its set to integer and to keep the aspect ratio.

Here, this is what I mean. There has to be more than 64 pixels for the UI to overlap the background by “half a pixel” like this:

I wouldn’t worry about it – a lot of people have interpreted 64x64 differently and I don’t think it’ll matter. It’s still a bloody good game!

(+1)

Ahh damn. I didn't notice that. I'm guessing its an artefact of the camera2d being able to move in subpixels or something. I'll need to figure that out before the next lowrezjam haha.