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Here, this is what I mean. There has to be more than 64 pixels for the UI to overlap the background by “half a pixel” like this:

I wouldn’t worry about it – a lot of people have interpreted 64x64 differently and I don’t think it’ll matter. It’s still a bloody good game!

(+1)

Ahh damn. I didn't notice that. I'm guessing its an artefact of the camera2d being able to move in subpixels or something. I'll need to figure that out before the next lowrezjam haha.