I have a questions about why I'm a watermelon... gathering air... avoiding baseballs, while trying to take out a gigant eye...
Very agar.io, works well and controls well. My main criticism is that if you take out the initial enemies then you can sort of just hang around the edges growing slowly without much risk. It gets kind of tedious only collecting many small bubbles whereas in agar.io you take on larger and large enemies, which means that you can keep growing at a relevant rate while balancing risk/reward. In this game you don't get much reward for approaching the center before you're large enough to take out the eye... the bubbles aren't much larger in there.
Viewing post in Overseer: Eye of the Void jam comments
The game randomizes your sprite, press R to change. I originally had the enemies spawn at random but when I added the eye as the main goal to win, I changed it to spawn mainly around it. Yes, you can float around the edges without much hindrance but if you want to win you will eventually have to go to the center where the longer you wait the more enemies you will face. I wanted to make it short and easy enough that most people would be able to finish. I wanted to add more types of enemies but unfortunately ran out of time. Thank you for the feedback and for playing!