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(+2)

Incredible game with a really smart idea!

I love that you didn't lazily scale the pixel art, and actually made assets for every resolution with a coherent pixel ratio. Maybe having a button mapped on the keyboard to change resolution would have been nice, instead of using the mouse to drag the UI.

Congrats!

(+1)

Since 32x32 tiles aren't included, it is rather easy to make sprites in 8x8 or 4x4 as it is downgrading from 16x and does not require much of an effort. the real pain was when you have to import the assets 4 times and build the exact same level 4 times, which took us almost 2 days and frustrated. And with the button bind, yes, it was one of the many elements that were put aside as the game was still unable to run even on the last hour before submission. anyway, thx for the comment!