really challenging gameplay and as the game gets more difficult with time constraint it really made the players think about the strategy they use
phoximity
Creator of
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yes, it would be more interesting if we designed levels that require precision platforming while doing resolution changes, but at the start we didn't expect the transition between resolutions to work so well in motion. with that said, it is entirely possible to make the levels more interesting if we included that.
Since 32x32 tiles aren't included, it is rather easy to make sprites in 8x8 or 4x4 as it is downgrading from 16x and does not require much of an effort. the real pain was when you have to import the assets 4 times and build the exact same level 4 times, which took us almost 2 days and frustrated. And with the button bind, yes, it was one of the many elements that were put aside as the game was still unable to run even on the last hour before submission. anyway, thx for the comment!
There were so many stuff broken during the build phase of the game ;-; we literally only got it working at the last 20 minute of the jam so a lot of elements are either missing or half broken...... it is a miracle that the game runs tho, and we do hope to fix the issues and bring back some of the content deleted in the future
audio? also i have to randomly smash the keyboard to find out that [G] was firing pellets and [H] was for building barricades. its sad that both sides have to use the same key for action also one can just smash [G] for as quick as possible at the beginning round to claim victory without the need for a round 2.
The map feels weird as its just rooms with a circular hallway where there isn't much chasing going on, and there really isn't much tension as the bar doesn't drop as quick as it to be significant for me to go scare the humans for an refill. Love the sound effect when you scare someone and the whole concept of being able to jumpscare whatever human that come disrupt this haunted house, its really fun to scare ppl instead of being the one getting jumpscared.