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(+1)

First of all, thanks for playing!

Second of all, I really appreciate the feedback. When it comes to controls and repositioning the player, I was going to update the game once the voting period was over.

I am aware of the "infinite climb" exploit during the lever puzzles, because it came up during playtests... Putting mountains to reduce the vertical movement discouraged playtesters from focusing on that solution, while allowing it if they got stuck. I counted on the fact that during a second replay, they would've noticed the correct solutions, using way less blocks than their previous solution (and feeling smart during both playthroughs).

That said, I see what you mean and I'll keep your feedback in mind for the future. Thank you very much for everything :)