The amount of things this game has is crazy considering it was made in 4 days, the presentation is incredible, my only complain is that I had no idea of what to do during the game, maybe I little tutorial to at least know my objective and how some mechanics work would be needed, but even if I didn't understand I see the vision and I really enjoyed it, Good Job.
Viewing post in Forlorn Cadence jam comments
yeah it is pretty cryptic, we originally wanted a guide book of sorts, the little signs that say like “step 1” “step 2” etc do sort of help but you need to make a few associations and inferences etc to figure out what steps you need to take in order to win, which is a lot to ask of players when the game just dumps them into a ship with a bunch of buttons