i think ive fixed the bug by disabling sharedarraybuffer support in itch.io.. if u have the time, do try it out and get back to me if its fixed. it would help alot!
nah man, the issue persists. I have never used Godot so I don't know what might be causing that problem. But in Unity, the collision system can be a bit choppy at times and make stuff clip through; this seems somewhat similar to that