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indiemonkey

74
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A member registered Jul 27, 2020 · View creator page →

Creator of

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Yes, the controls are a bit odd. I struggled with getting some of the things right and so some others went wrong. But I'll try to improve upon it once that jam is over.

Oh I see. I did think of that because of the icon in the bottom right of the screen and I tried, but I was playing on a laptop without a mouse so the right click might not have been pressed.

That's a problem with my laptop not your game :)

Awesome look and feel to the game. 

Although, I'm stuck at Galaxy, as it suggests in the sceenshots, the level dimensions don't actually change when I collect the bottom right triangle. Might that be  a bug, or am I doing something wrong?

The game has incredible ambience, the sound effects really contribute towards that. Succeeded on my don't remember what'th attempt (took 19 rounds). Also, love the humor. Poor Man's leaderboard let out a good chuckle.

I dig the paper like aesthetic of the game. Bravo!

nah man, the issue persists. I have never used Godot so I don't know what might be causing that problem. But in Unity, the collision system can be a bit choppy at times and make stuff clip through; this seems somewhat similar to that 

This does not look and feel like it was made within 96 hours. Your work is marvelous!

Everything about it. I can already see it in one of the featured games.

You sir, have my respect.

What an experience!

This game is such an inspiration.

The art, the sound, the gameplay- everything. PHENOMENAL

I really like the 3d design of your game, and the music kinda reminds of the anime Monster (I like it)

Only real problem I encountered is most of the time when scaling the red platform upwards, the characters falls down; making the game slightly un-playable.

Good work, if you have a solution for this problem, please suggest it as I'd love a flawless experience of this game!

Indeed, I am having the same two problems.

I was really planning on finishing this, then I accidently refreshed my page at 9.5%. 

Gonna keep this in the background, really wish to see the ending,

Great soundtrack and ambience by the way!

was at 9.5ish, accidently refreshed my page :')

JUST CROSSED 5%

UPDATE: NOW REACHING 2%

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Writing this sitting at 1%

Haha totally :)

Glad you liked it

Oh yeah, it took me quite some effort to complete it too :D

The artwork does deserve a lot of credit (It's not mine, its a free asset pack- kudos to the creator)

Thank you the feedback!

I struggled with getting the physics working (spent the first 3 days prioritizing on that in fact) so I had to overlook some problems. I see that there are a few notable bugs and inconsistencies with the arms.

About the pixel art, I'm getting a few good suggestions like yours, and will surely implement them after the jam is over.

I'm not sure if I can update the game before the jam finishes, if I'm right doing that may lead to disqualification?

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The music, the art style, the gameplay- all fantastic!

Took me a good while to get into top three (Don't know how long till someone else steals my spot)

Only problem I has was sometimes I would lose the where the player is. Adding a white outline or something similar would aid him to stand out from the rest of the game.

Good work!

Alrighty! I'll keep that in mind.

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Great Artstyle you used! Gave me real Contra vibes. 

Great Artwork, loved the level design. The movement on the other hand could've been a little more responsive, it felt a little lagging. Great game overall. Again, LOVE the artwork

oh I see. Is that to make the pixel-art look better?

I'm surprised about the artwork comments, because that was one of the parts I rushed over. But thanks!

And yeah, the game does require a bit of practice and patience :D

Thanks! I tried making the best of what I could

That's what I was going for ;)

Update!

I've changed the hiding mechanic so that enemies can't hurt you while you're hiding unless you've already been detected (implied by red exclamation sign or question mark)

And also adjusted the bgm volume so as to match the sfx volume

Thankyou for the review, I'm glad you were able to find the game. 

As for the critiques, I absolutely agree, I overlooked the sound volume part to try and make the deadline all to no avail :/ And it is quite a good idea to make the player resist damage when hiding, I too found the hiding mechanic not well implemented and this is a great idea to fix that.

Cheers!

Oh I see. Thanks for pointing that out!

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Very immersive. Great ambience. Would sound better if the music looped or if some eerie music started playing whilst you were getting followed. Great game overall, just missing some sfx.

The mouse controls are a bit hard and they sometimes detect you from the ends o the shadow, but it was really fun and challenging! Kept me on the edge of my seat.

It doesn't work mate. Pressing play did not make the game proceed further. I don't know if there's something wrong on my end, but you might wanna check yourself.

This is a fun irritating game (in a good way)

The music was quite nice

By the way, you can complete the first two levels with the purple eye without using the cloud thing because the follow speed is a bit slower.

I see, where can we communicate further?

I'd have loved to join as a programmer, but I work in Unity Engine : /

All the best to you and your team though, really pumped for this jam!


thats a great asset. And thanks for making it free!

that looks awesome. Great work man!

Thanks for the feedback! 

I internationally made it a little difficult so a person would have to persistently train their game sense and develop a muscle memory as to what keys serve what purpose; although, this being a small game, I doubt anyone would go so far as to practise it.

I'm glad you liked the music and stuff. I tried my best to bring a feeling to the game which is authentic to the golden age of piracy and its great to see that worked.

Cheers!

Thanks a lot for the feedback. I'm not thinking of making it easier but maybe I'll try to tweak it a little or add variable difficulties or something. But until then, I guess you just gotta practice😉

It is brilliant for the short time span you had to make it in. The retro styling and everything is fantastic and very eye catching. 

Only problem I have with it is that everything seems a little too complicated. I didn't completely get the sector map thing (maybe that's just me) and the weapon choices and everything seems a little sophisticated. But that could be just the thing some people fancy.

All-in-all, its unbelievable how you made such a beauty within a week. 

Congrats!