Yes, the controls are a bit odd. I struggled with getting some of the things right and so some others went wrong. But I'll try to improve upon it once that jam is over.
indiemonkey
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I really like the 3d design of your game, and the music kinda reminds of the anime Monster (I like it)
Only real problem I encountered is most of the time when scaling the red platform upwards, the characters falls down; making the game slightly un-playable.
Good work, if you have a solution for this problem, please suggest it as I'd love a flawless experience of this game!
Thank you the feedback!
I struggled with getting the physics working (spent the first 3 days prioritizing on that in fact) so I had to overlook some problems. I see that there are a few notable bugs and inconsistencies with the arms.
About the pixel art, I'm getting a few good suggestions like yours, and will surely implement them after the jam is over.
I'm not sure if I can update the game before the jam finishes, if I'm right doing that may lead to disqualification?
The music, the art style, the gameplay- all fantastic!
Took me a good while to get into top three (Don't know how long till someone else steals my spot)
Only problem I has was sometimes I would lose the where the player is. Adding a white outline or something similar would aid him to stand out from the rest of the game.
Good work!
Thankyou for the review, I'm glad you were able to find the game.
As for the critiques, I absolutely agree, I overlooked the sound volume part to try and make the deadline all to no avail :/ And it is quite a good idea to make the player resist damage when hiding, I too found the hiding mechanic not well implemented and this is a great idea to fix that.
Cheers!
Thanks for the feedback!
I internationally made it a little difficult so a person would have to persistently train their game sense and develop a muscle memory as to what keys serve what purpose; although, this being a small game, I doubt anyone would go so far as to practise it.
I'm glad you liked the music and stuff. I tried my best to bring a feeling to the game which is authentic to the golden age of piracy and its great to see that worked.
Cheers!
It is brilliant for the short time span you had to make it in. The retro styling and everything is fantastic and very eye catching.
Only problem I have with it is that everything seems a little too complicated. I didn't completely get the sector map thing (maybe that's just me) and the weapon choices and everything seems a little sophisticated. But that could be just the thing some people fancy.
All-in-all, its unbelievable how you made such a beauty within a week.
Congrats!