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(+1)

It's a cool idea but I didn't get very far x_x. I think the big bullet would feel more powerful if after its first upgrade it could go through the first enemy before despawning, after the 2nd upgrade go through 2 enemies before despawning etc. Also I had difficulties maneuvering the vehicle with the keyboard, but I feel like controllers would feel more natural. And for a better user experience I suggest to find a way to put the UI next to the player to avoid having it dispatched everywhere. For example a health bar above the player (with the heart icon), and slightly above another bar (with the shroom icon) split in n sub-bars to show the progress for the bullet upgrade.

Thank you for taking the time to play our entry and for leaving us this awesome feedback! We’re taking note and will definitely work on improving the UI. Thanks again; we really appreciate it!