I really enjoyed playing this, especially because there was no resource limit, which made it feel like a cozy and satisfying builder rather than a stressful resource management puzzle.
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Glad you liked it! I toyed with having a tile limit. But then I thought I'd rather subtly reward players for using fewer tiles with a higher score, than punish players by adding a limit. I found that it also opens up for strategies where you build longer roads early on and open up for massive scores in the later rounds.