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juve938383

38
Posts
A member registered Feb 23, 2021 · View creator page →

Creator of

Recent community posts

The art is gorgeous and the atmosphere is really cozy and relaxing. Using a Sierpinski splitting to turn a normal puzzle into a scale-based one is genius and the execution of that idea is perfect. Great game!

Really cool concept! I can see this working  as a full release.

I really enjoyed playing this, especially because there was no resource limit, which made it feel like a cozy and satisfying builder rather than a stressful resource management puzzle.

Lovely game, beautiful art, satisfying gameplay and charming writing!

A lot more Sudoku than Minesweeper I'd say. It's cute, original and a good way to burn a few neurons!

The game looks really nice but the shark was way too aggressive. It didn't let me do anything. Nice concept though!

Wow, this was a very creative take on the theme. It was also actually challenging in the later phases. Good job!

Neat game! My best score was 101!

Normally in a jam you want your game to be  easier rather than harder since people will be playing for a short amount of time. This way they remain satisfied.

This game is INTENSE! Amazing art, fun mechanic, great music, super polished! 

The game looks great visually and the mechanic is quite unique. I'm not really good at first-person games so I wasn't able to go very far but I can tell a lot of work went into this. Well done!

Another jam, another banger! Big fan of your games.
The art was very cute, the gameplay was interesting, though quite challenging at times, the main mechanic was smart. Could have done with some more polish but it's fine for a jam game.

Haha cheers!

Fun game, full of life and polished to the little details. The art is cute, the sound effects are juicy and the music is amazing!

Fun and cute game. It's an original concept and I like how things shrink and grow with the player rather than being controlled "externally" because it makes things a lot more interesting.

This was a great game! The art style was nice and effective, the dialogue was interesting and the personal stories were built with care. The interpretation of the theme is very unique too.The cozy atmosphere and gameplay kept me tied to the screen.

It's pretty good for a game that was made in a few hours. The aesthetic was very cute and well-done. I can see this being expanded upon.

Very fun game! Great take on the theme. Also the easter egg  got me XD

Nice that you went for 3D. The environment and characters looked cool but the post-processing was a bit excessive.  The controls were a bit confusing but the game has potential otherwise.

Fun and cute platformer! 

This is by far the best game I've seen so far! It is a lot of fun and honestly deserves top 100!
I loved the gameplay, it's very smart and the theme has been interpreted very nicely. The dialogue was also gold...or should I say ore? :P
The game is reminiscent of the golden era of Flash games and it has potential to work even as a full release in my opinion.

A well-done puzzle platformer.

Really nice for a first jam game! The controls are very smooth and the environment is charming. The running animals were so funny lol.
Some things which you could add would be a counter to keep track of how many gems you have and how many are left and maybe a minimap.

Very neat idea! Cool art and controls. The progression requirements could have been lowered a bit to make the game a bit easier.

Cool idea!

Really like the artstyle and creativity!

I loved the style and art. The mechanic was interesting as well but a bit difficult to master. Nice game!

The game is fun to play! I liked especially the power-ups.
Would have appreciated if getting hurt had visual feedback apart from just the removal of hearts and also a wave counter to see my progress.

The game is a lot of fun and actually challenging. The artstyle is very nice too!

The initial plan was to have at least 10 mini-games but they turned out to be very time-consuming to make so I was able to fit in just 5.

Dumb Ways to Die was indeed the inspiration behind this game. I'm glad someone pointed that out. Thanks for playing!

I agree! I'm sure it would have been a lot more fun if I found the time to add some silly sounds and playful music.

Thanks for playing!

Yes, I could have done that. The piano one already ends if you make a mistake without pressing Next.

However, in the Binary one for instance someone could just spam the arrow without actually solving it and go through so I decided to keep Next mandatory. Also to add some pressure since it's a timed game.

Thanks for playing!

I really liked the presentation. It was very unique.
The part with the ball on the sine wave was kind of hard to control and it wasn't clear what I was supposed to do, where to go and in which of the directions so I gave up there. Thematically it reminds me of Celeste's deep breath part with the feather.

All  in all, pretty nice. Good job!

Simple, not inovative but addicting as a mobile game should be.

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It is pretty cool but it was a bit difficult to understand the scope of the game and the dice images weren't very clear so it was hard to make strategies.

Art is pretty cool and I like that the game supports pretty much all platforms.

I like the mechanics and the level design. The art needs a little work though and the enemy airplanes could have had a bit of randomness to their hits.

I am not really able to see how it fits the theme though.

It's simple but can get addictive easily.