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The acid tower did get a buff not long before launch - we thought it was one of the most fun towers to use so wanted it to feel good!  Guess we missed the mark a little and needed to make it a touch more powerful 😅

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When it hits, it hits well, I just found that there were quite a few spots where enemies would just walk past the trap without it activating or it would fall off the tower and explode, hitting nothing. I think it's less about it being more powerful and more about it actually applying the power it has. I really like the idea of it, but it just wasn't hitting enough for me. The other towers are really fun and more than made up for it though!

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I enjoyed the strategy of working out where to place them, but I had a lot more time to play with and work out the game - I imagine that felt pretty punishing at times for new players 🤦🏻  I do think some of the other devs suggested moving some of the turret spots that looked like they should work for acid but didn't quite, sounds like I should've listened to them - sorry team! Thank you so much for the kind words and useful feedback :D