VOD https://www.twitch.tv/videos/2231011656
I came into this jam expecting factory games, but I quite enjoed the twist on this one. Being able to create what is essentially infinite pocket dimensions and output things in and out of them as you see fit leads to crazy possibilities. I also quite enjoyed the nice touch of the different custom made songs for each material's vortex fitting each material's mood.
The only problem I really found is the not quite intuitive UI, this is admittedly a problem you can only solve by testing the game enough and iterating so totally understandable. Once I got the grasp of the game, it all flew pretty naturally and had a good time building through the material tiers. There probably could have been more crafting complexity but I understand the reason behind the simplicity for a proof of concept.
Only real feedback outside of the UI is maybe reducing the number of freebies Storages since they act as essentially infinite range storages, however I am not an expert on the design of factory games and can't really make a more informed comment on it.
Very cute looking game, very fitting and creative for the theme, quite addictive gameplay loop. Bonus points for it being made in java which sounds crazy to me for a 4 days jam.