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Paper Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #673 | 3.920 | 3.920 |
Enjoyment | #786 | 3.640 | 3.640 |
Overall | #849 | 3.720 | 3.720 |
Style | #1600 | 3.600 | 3.600 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Building a factory which you can expand (scale) by adding pocket dimensions
Development Time
96 hours
(Optional) Please credit all assets you've used
Everything (including the engine) is homemade!
See description for full credits
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Comments
I love how the game works but it wasn't super clear to me how to play at first. Once i understood tho it was quite fun to link everything ahah
Cool game, I really enjoyed getting the 30k achievements after building the rocket, the red paper character is my personal favorite!
vive l'antivirus!
VOD https://www.twitch.tv/videos/2231011656
I came into this jam expecting factory games, but I quite enjoed the twist on this one. Being able to create what is essentially infinite pocket dimensions and output things in and out of them as you see fit leads to crazy possibilities. I also quite enjoyed the nice touch of the different custom made songs for each material's vortex fitting each material's mood.
The only problem I really found is the not quite intuitive UI, this is admittedly a problem you can only solve by testing the game enough and iterating so totally understandable. Once I got the grasp of the game, it all flew pretty naturally and had a good time building through the material tiers. There probably could have been more crafting complexity but I understand the reason behind the simplicity for a proof of concept.
Only real feedback outside of the UI is maybe reducing the number of freebies Storages since they act as essentially infinite range storages, however I am not an expert on the design of factory games and can't really make a more informed comment on it.
Very cute looking game, very fitting and creative for the theme, quite addictive gameplay loop. Bonus points for it being made in java which sounds crazy to me for a 4 days jam.
Thank you so much for the constructive feedback and thank you so much for playing! It means a lot to us :>
Pretty unique idea! I liked the unintended puzzle element of needing to fit it all in a tight space! It's a cool game, congratulation for making this!
Cool game, lots seems to be going on but I really loved the concept. We also briefly discussed making a paper factory so it was really fun to see it actually get made!
Good concept, tutorial wouldve been nice
It's was fun playing it, i managed to make the rocket ! :O
I feel like the user interface experience wasn't as intuitive as it could have been, which is important for these types of games! Otherwise, I like the idea of it! Played at https://twitch.tv/hedge_in <3
Hey! Thank you for streaming our game! Small tip: if you link the salt vortex to the storage, it'll get added to your inventory. You were transferring all your salt to the white paper crafter.
A bit of a tutorial would have been nice, otherwise, nice game
We wanted to add one, but we ran out of time and decided to have a beginning factory half completed as way to teach the player how to play, but yeah the game needs a bit more explanation.
The concept and mechanics themselves are implimented very well and the game feels very enjoyable, however I feel like there are some QOL things missing from the game. It is an incredible game jam submission and I had fun playing it, so well done!
Perfect Game. Better than The Legend Of Zelda: Breath Of The Wild. I love you, please marry me.