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VOD https://www.twitch.tv/videos/2231021899

This was a cool take on what I can only describe as a difficult platformer but from a top-down perspective. While I don't think the theme of scaling was explored as much as it could have (the shrinking coudl have easily been replaced by a health bar), it is still a quite unique concept that can easily be SCALED up in scope.

Only real issue I had was the rough hitboxes when the ball shrinks too much but nothing that can't be sorted out. Quite enjoyed my time with it and it has a weird zen-y feeling to it.

Thanks for the feedback. I will watch the it now.