VOD https://www.twitch.tv/videos/2231021899
This was a cool take on what I can only describe as a difficult platformer but from a top-down perspective. While I don't think the theme of scaling was explored as much as it could have (the shrinking coudl have easily been replaced by a health bar), it is still a quite unique concept that can easily be SCALED up in scope.
Only real issue I had was the rough hitboxes when the ball shrinks too much but nothing that can't be sorted out. Quite enjoyed my time with it and it has a weird zen-y feeling to it.