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(+1)

Thank you for the feedback!

This prompt vanishing glitch has to do with my interaction manager. I'll make it a priority to patch this once I review the code. I'll also add the sound effect preview, I totally forgot about it while rushing to finish the game's audio.

For the shop, I made 3 slots with different pools and one that is always a heal. The third one can spawn any upgrade, which is why there can be duplicates. I didn't make it very clear in game, but upgrades are stackble (except for slash damage, which stops spawning once you buy it)