Hey! Fantastic core mechanics, which, I guess, is inspired by Viewfinder.
I'm going to be a bit harsh, but I want to be honest in my review.
I think you wasted the potential of the game with poor level design.
I can take screenshots of background elements and place them in the level. That's so cool!!! What awesome things am I going to do with this ability? Create platforms. That's the ONLY application you used in the entire game.
There were some potential at some point with the idea of blocking fireball, but it's never forced on the player. And you had one million potential puzzles to create. What if I screenshot a cannon that shoots fireball and use it to kill some enemy, or melt some ice block? What if I screenshot emptiness, and use it to destroy the ground below an enemy? What if a puzzle requires me to make a copy of a key? What if you used the fact that you cannot paste outside of the screen, and have the player "drag" an item with multiple screenshots along a level?
In addition, I would recommend not writing a story if it's going to be generic. It wastes time and resources that are precious during a jam.
But again, let me be clear: I 💗 LOVE 💗 your main feature. You could make a great game out of it, and I truly encourage you to keep working on your concept 😉