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A jam submission

DreamWeaverView game page

Wield the power of the dreamweaver to navigate the dream realm.
Submitted by Epsilon — 1 hour, 35 minutes before the deadline
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Play DreamWeaver

DreamWeaver's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6083.9533.953
Overall#9993.6673.667
Enjoyment#14183.3723.372
Style#14433.6743.674

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can Build a new platform by taking snapshots of the platforms in the game world and then place the snapshots in the level. You can Scale and/or Rotate the image before you place them.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits.

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted

Great concept for the main mechanic! 

The music fits really well with the art and the gameplay, the jump sound seems to be a bit loud or harsh I guess which I think could be turned down.

In terms of the gameplay, the reset could be faster so as not to make the player wait if they died, I also wonder how the puzzles could be made different if while placing the platform the player could still move. Other than that I do agree that the scaling of the platforms seemed to be regularly most useful at its maximum size, with not many occasions where a smaller platform would prove more useful. 

Neat execution of the game tho!! Best wishes with post-jam updates if you plan on it!

Developer(+1)

Some of the points you said are the main changes I plan to bring on my game after the jam. Thanks for pointing them out. I realize I need to get my level design more appropriate so the scaling can be useful. 

I didn't realise the sound was a bit harsh, I don't think anybody pointed that out for me and I'll keep that in mind now.


Thanks for your feedback. Glad you enjoyed it.

Submitted

Neat then don't mind me :)! Best wishes on the update! And it could just be me honestly, I just felt it was a bit rough on my ears over time.

I loved viewfinder, this seems like a very obvious spin-off. I think the scaling is a bit of an afterthought personally, but the base mechanic is good. I think the style of the game is a bit odd too, if you're taking snapshots, you should at least have a camera with you, or something.

But otherwise, it's a great idea, hopefully you can build upon it.

Developer

The game is basically a dream, so the viewfinder ability here is manipulating the dream world, so not exactly a camera. 

But yes, thanks for the feedback and glad you liked it.

Submitted

Really nice mechanic!

Submitted

Neat game there :) Great atmosphere combining all the different assets. Tighten up the controls and you've got a decent game there!

Submitted

Really cool mechanic, loved the music. My general advice would be to make the editing of the snapshot platforms a little less restrictive, by which I mean, letting the player rotate and change size in any order and at anytime before clicking to place the platform; also it would have been nice to have stuff that required taking a snapshot from something other than the floor.

Submitted

It's a neat platformer, but I wish the ideas had been developed more. There was rarely any reason to make my platforms any size other than max size, and I didn't see any reason to take snapshots of anything other than a floor. So the whole snapshot-taking process felt somewhat superfluous since I was taking the same picture every time.

Submitted

Such a creative Idea, really enjoyed it and want to play more. Maybe it would be better if you make the loading a little faster and there is no need for the clouds every time we die. Other than that, it was great and one of the best so far, Especially in terms of gameplay and idea.

Submitted

Awesome jam entry - it's like a 2D Viewfinder! Loved the art direction and overall vibe, plus the puzzles were solid! I played on hard mode and still managed to make it to the end with extra snapshots on each puzzle, but honestly going too far that way is def better for a game jam anyway. Good stuff, would love to see this expanded even further!

Submitted

Great idea and execution. Graphics are neat. Maybe a little bit to easy at the end but still very solid game. Great work!

Submitted

Love the style and feeling of the game. Easily my top 5 in this jam 

Submitted

The Core mechanic is very neat. The game is polished and decent art and music is great. The thing that stood out to me the most was the story. I love this type of Fantasy/Medieval stories told in this way. And the writing was very Awesome. I think the levels a re a bit easy so complex level design as you progress will help. Awesome Game nonetheless

Submitted

LMAO the mechanic is quite fun, rotating stuff and placing it the way you want gives so much way to play the game is so interesting i like it a lot !

Submitted(+1)

Hey! Fantastic core mechanics, which, I guess, is inspired by Viewfinder.

I'm going to be a bit harsh, but I want to be honest in my review.

I think you wasted the potential of the game with poor level design.

I can take screenshots of background elements and place them in the level. That's so cool!!! What awesome things am I going to do with this ability? Create platforms. That's the ONLY application you used in the entire game.

There were some potential at some point with the idea of blocking fireball, but it's never forced on the player. And you had one million potential puzzles to create. What if I screenshot a cannon that shoots fireball and use it to kill some enemy, or melt some ice block? What if I screenshot emptiness, and use it to destroy the ground below an enemy? What if a puzzle requires me to make a copy of a key? What if you used the fact that you cannot paste outside of the screen, and have the player "drag" an item with multiple screenshots along a level?

In addition, I would recommend not writing a story if it's going to be generic. It wastes time and resources that are precious during a jam.

But again, let me be clear: I 💗 LOVE 💗 your main feature. You could make a great game out of it, and I truly encourage you to keep working on your concept 😉

Developer (1 edit)

Yes, this was inspired by Viewfinder. I always had that game in my mind and wanted to recreate it. I'm nowhere good enough to recreate it in 3D. So the next best thing I had in mind was creating it for 2D.  Initially I wanted to create a top-down adventurer game with this mechanic with pressure plate acting as keys and stuff. But the whole thing seemed like way too out of the scope for me. The whole taking the snapshot and pasting it and building colliders to it mechanic took me more than 2 days for me to make. I had really low time to design levels to actually make use of this whole mechanic as you pointed out.

I had way too many ideas on my mind while creating the mechanic. Some of them were what you listed down below (But you did bring more extra ideas than what I had in mind). Since this is a game jam, the tight schedule made me drop some of those ideas to make a bit more consistent gameplay. I didn't want to add more mechanics into the game and make it a bug-ridden mess, when I can focus on single mechanic and make a more stable game with much less noticeable bugs. 

I do have a plan on updating this after the game jam since people seems to like this mechanic and I haven't seen any other game that have used this mechanic in a 2D game. I'll keep your ideas in mind when I build it after the jam. I've mostly used Unity to build 3D games and its my first time building a 2D game in unity in a loooooong time. So I needed some time to adjust to. 

Thanks for this whole constructive feedback. I really appreciate it ! ^_^|

PS: The story I made for this game only took 2 hours and it was done at the end of the jam. I had some time to spare after the whole level building and bringing it together. 

Edit: I did think about creating a mechanic on using the copy of a Key to unlock a door. But since the scaling mechanic is in place, I think it would have been a mess bringing it together.

Submitted(+1)

Surprising mechanics! I love this inspiring work!

Submitted(+1)

Really cute! Interesting mechanic, though the controls were a bit clunky for me on laptop. I think since clicking doesn't do anything when not using the ability, it would be nice if clicking just activated it, set it, and finalized it.

Submitted(+1)

This was really fun! I was honestly pretty shocked when I took a screenshot and used it as a platform. Really impressive!

Submitted

Cool mechanic! It would be nice if there is FX on ability activation. I the love game!

Developer

Yes, I'll keep that in mind when I work on this after the jam ends.
Thanks for the feedback! 

Submitted(+1)

Great concept. Beautiful transitions and creative mechanics. Keep developing this game, he sure have a big potential.

Submitted(+1)

Interesting mechanic and in general a nice presentation of visuals and sound.
Also I appreciate that there are difficulty options :)

Submitted(+1)

Love this concept! I'd be interested to see it expanded

Viewing comments 32 to 13 of 32 · Next page · Last page