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This took me a couple of goes to get to grips with, but that's the nature of jam games — it's really hard to make a good tutorial when the game mechanics aren't locked in until the last possible minute. Also part of it was getting confused by click-to-shoot without point-to-aim. But it was fun once I got into it though, and the presentation is really nice. I like how the gameplay suddenly switches from "avoid getting hit" mode to "get back to the elevator right now" mode without any actual mechanical changes.

thank you for the kind words! Tutorials are definitely something we probably should have included, and that as well as the point to aim thing are something that we will make sure are properly implemented in the next version of this game as well as the next jam we do. It's very helpful to recieve this advice and I appreciate you taking the time to play our game!